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- on enterFrame
- global gameCash, cashPos
- set the visible of sprite 5 to 1
- put "compareReturn" into field "Find Marker"
- if gameCash <= 0 then
- brokeGameF()
- end if
- if cashPos <= 0 then
- brokeDrillF()
- end if
- end
-
- on exitFrame
- hiliteButtons()
- checkBar()
- go(the frame)
- end
-